Chapter 1: Vectors
Concept & Definition
Section titled “Concept & Definition”Tell someone a car is moving at and you have only told them how fast. Tell them it is moving at due north and you have told them what actually matters. Many physical quantities — displacement, velocity, acceleration, force — need this second piece of information, and quantities that carry it are called vectors.
Scalars and Vectors
Section titled “Scalars and Vectors”Physical quantities fall into two families, depending on what it takes to describe them completely:
- A scalar has magnitude only. Mass, time, temperature, distance, and energy are scalars.
- A vector has both magnitude and direction. Displacement, velocity, acceleration, and force are vectors.
We write a vector with an arrow, such as , and draw it as an arrow whose length represents the magnitude and whose arrowhead points in the direction. The magnitude alone is written and is always a non-negative scalar.
A scalar is fully described by a number and a unit. A vector also needs a direction.
Components
Section titled “Components”A vector drawn on a plane can be split into two perpendicular parts: one along the -axis and one along the -axis. These are its components, and . Each component is a signed number — positive when it points along the positive axis, negative when it points against it.
To keep track of direction, we attach a unit vector to each axis: points along and along , each with magnitude one. Multiplying a component by its unit vector turns a plain number back into a vector along that axis.
Vector Components in 2D
where and are the components of and and are unit vectors along the - and -axes.
The two components and the vector itself form a right triangle, so the magnitude follows directly from the Pythagorean theorem:
Magnitude of a Vector
where and are the components of along the - and -axes.
Direction and Resolution
Section titled “Direction and Resolution”The same right triangle gives the direction. If is the angle the vector makes with the positive -axis, the components can be recovered from the magnitude and the angle:
Resolving a Vector
where is the magnitude of and is the angle measured counterclockwise from the positive -axis.
Going the other way, the angle is found from the ratio of the components:
Direction of a Vector
where and are the components of and is its angle from the positive -axis.
A calculator returns only between and , so it cannot tell from . Always check the signs of and to place the vector in the correct quadrant before trusting the angle.
Components let us analyze each direction independently — the idea that makes kinematics and Newton’s laws tractable. A problem in a plane becomes two simpler problems along straight lines.
A vector has components A_x = 3 and A_y = 4. What is its magnitude?
Reveal Explanation
Apply the magnitude formula: .