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Chapter 1: Vectors

Tell someone a car is moving at 60 km/h60\ \text{km/h} and you have only told them how fast. Tell them it is moving at 60 km/h60\ \text{km/h} due north and you have told them what actually matters. Many physical quantities — displacement, velocity, acceleration, force — need this second piece of information, and quantities that carry it are called vectors.

Physical quantities fall into two families, depending on what it takes to describe them completely:

  • A scalar has magnitude only. Mass, time, temperature, distance, and energy are scalars.
  • A vector has both magnitude and direction. Displacement, velocity, acceleration, and force are vectors.

We write a vector with an arrow, such as v⃗\vec{v}, and draw it as an arrow whose length represents the magnitude and whose arrowhead points in the direction. The magnitude alone is written ∣v⃗∣|\vec{v}| and is always a non-negative scalar.

Scalar vs. Vector

A scalar is fully described by a number and a unit. A vector also needs a direction.

A vector drawn on a plane can be split into two perpendicular parts: one along the xx-axis and one along the yy-axis. These are its components, AxA_x and AyA_y. Each component is a signed number — positive when it points along the positive axis, negative when it points against it.

To keep track of direction, we attach a unit vector to each axis: i^\hat{i} points along +x+x and j^\hat{j} along +y+y, each with magnitude one. Multiplying a component by its unit vector turns a plain number back into a vector along that axis.

Key Formula

Vector Components in 2D

A⃗=Ax i^+Ay j^\vec{A} = A_x\,\hat{i} + A_y\,\hat{j}

where AxA_x and AyA_y are the components of A⃗\vec{A} and i^\hat{i} and j^\hat{j} are unit vectors along the xx- and yy-axes.

The two components and the vector itself form a right triangle, so the magnitude follows directly from the Pythagorean theorem:

Key Formula

Magnitude of a Vector

∣A⃗∣=Ax2+Ay2|\vec{A}| = \sqrt{A_x^2 + A_y^2}

where AxA_x and AyA_y are the components of A⃗\vec{A} along the xx- and yy-axes.

The same right triangle gives the direction. If θ\theta is the angle the vector makes with the positive xx-axis, the components can be recovered from the magnitude and the angle:

Key Formula

Resolving a Vector

Ax=∣A⃗∣cos⁡θ,Ay=∣A⃗∣sin⁡θA_x = |\vec{A}|\cos\theta, \qquad A_y = |\vec{A}|\sin\theta

where ∣A⃗∣|\vec{A}| is the magnitude of A⃗\vec{A} and θ\theta is the angle measured counterclockwise from the positive xx-axis.

Going the other way, the angle is found from the ratio of the components:

Key Formula

Direction of a Vector

θ=tan⁡−1 ⁣(AyAx)\theta = \tan^{-1}\!\left(\frac{A_y}{A_x}\right)

where AxA_x and AyA_y are the components of A⃗\vec{A} and θ\theta is its angle from the positive xx-axis.

Common Pitfall

A calculator returns tan⁡−1\tan^{-1} only between −90∘-90^\circ and 90∘90^\circ, so it cannot tell (3,4)(3, 4) from (−3,−4)(-3, -4). Always check the signs of AxA_x and AyA_y to place the vector in the correct quadrant before trusting the angle.

Components let us analyze each direction independently — the idea that makes kinematics and Newton’s laws tractable. A problem in a plane becomes two simpler problems along straight lines.

Quick Check

A vector has components A_x = 3 and A_y = 4. What is its magnitude?

Reveal Explanation

Apply the magnitude formula: ∣A⃗∣=32+42=25=5|\vec{A}| = \sqrt{3^2 + 4^2} = \sqrt{25} = 5.